December 1, 2016 at 3:28 am #1823
1. Make use of hidden markers as long as possible to keep the martians guessing.
2. Whenever possible hide in trenches or at least terrain to improve survival.
3. Defend in depth with shorter range infantry up front, backed up by medium range tanks, with long range heavy artillery far in the back. The goal is that the tripods will come in range of all your firepower at the same time. Then open up with everything at once, giving the tripods too many targets to deal with at once. They will be forced to fight your close in infantry, enabling your more valuable longer range units to get off more shots and survive longer.
4. Position your Rough Riders as a counter-attack force to exploit gaps in the enemy attack.
5. When you close assault be carefully that you don’t get too many units gathered in around a tripod. There is a great danger of losing too many units to an exploding tripod. It is usually better to have close assaulting units attack first for this reason.December 2, 2016 at 12:59 am #1839
Great tactics. 🙂 Wouldn’t it be wiser to keep the Ambulance closer to the artillery, as the heavy guns are more valuable than infantry in case if the line is overrun?December 10, 2016 at 5:19 pm #1948
That is an option. But since the infantry will be hit first, I think it better to try to protect them in the initial round, then phase back the medic to protect the artillery as the martians close.December 10, 2016 at 9:00 pm #1950
Having an artillery ambulance and an infantry ambulance would be even better. Assuming your foe is a human disguised as a martian and not a martian field commander, they would most likely target and take out your ambulances with grenadiers or long-range heat rays before you can even send your troops over the top or get a fix on them with your artillery (assuming they’re field guns and not table-range field batteries).December 12, 2016 at 4:00 pm #1961
The ‘layered defense’ idea is a good one. The human’s strength is to have so many targets engaged all at once that the Martians can’t handle them all. If you engage piecemeal, you’ll be destroyed piecemeal. Using Rough Riders is tricky. If you wait until the Martians are in close you’ll have a much better chance of the RRs getting in and getting hits. But unfortunately, then the immobilized tripods are already in effective fighting range, so their immobility isn’t that big a problem. Much better if you can attack with the RRs while the enemy is farther away and potentially keep important Martian units (like slavers!) from being able to close in. Of course this is much riskier. It will work best if they can strike from cover.
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