Chris

Forum Replies Created

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • in reply to: Battle of Oxford Valley – Battle Report #1358
    Chris
    Chris
    Participant

    Love the exploded Tripod craters… nice touch!

    in reply to: Scales #1254
    Chris
    Chris
    Participant

    Yah, the cross-use of HO scale train models is a no-brainer to add extra dimension and legs to the game. The ability to make your own terrain and even vehicles with other products is the smart choice in game design. Compatible with nothing, leads to nothing. 15mm is the sweet spot for this gaming idea.

    in reply to: Suggestions #1252
    Chris
    Chris
    Participant

    I’m all for keeping a level of purity to the game. First, definitely keep the 15mm scale. All of Tripods should come with bases. I’ve added my own to each one to create little vignettes/stories for each. That’s what makes it more personalized.
    The other catch is the WWI era sets the stage for early mechanical warfare; it’s clumsy, clunky and minimal in it’s design. Keep it that way. The advanced British tech is cool, and could be further explored with other European countries. That being said… no mechs!!! Go play Battletech if you want that. Mechs violate the theme and feel of the era, otherwise the game would be set in WWII time like Dust is. The game even says we can’t crack the real power of martian tech..the way it should be!
    I don’t need Venusian’s, Morlocks are any other Jules-Vernian crap of the week. Keep it simple pleasssee. Emulating the tech of the era and some of the half-assed ideas of “new” tech age are great. The game feels very real…not Warhammer.
    It’s a very complete, well-crafted, well-thought out world. Don’t do “Oriental Adventures” on us (dates me to 2nd edition D&D, huh?)

Viewing 3 posts - 1 through 3 (of 3 total)