Forum Replies Created
Standard decals. Soak in water, apply. Always use a decal set to ensure it goes on smooth.
I received my order, and in addition to the other stuff, my starter included TWO sheets of decals. I didn’t see them in the list of contents above. I had also ordered a separate sheet, which, had I known, I could have dropped for another blister…
Ah well, next order.
Red weed for sure. I looked at some red foliage, but its that spongey lichen stuff. It dries badly with age and breaks apart. We need the hair/fur patches that have been dyed red.
Whitman Torpedo Tank – Slight mod to the clamper, add an attaching arm for a very large explosive ‘torpedo’ to the clamp. You could do this 2 ways. Have a higher to hit roll if not locked on, or a good mod to the roll if locked on. The tank attaches the bomb, backs away, and it explodes next turn.
Or, stealing an idea from WWII – Tankodesantniki, ie tank riders – Infantry that ride on tanks, then get off to close assault.
Or a Suicide drone type unit. Runs up to a grouping of humies, and BOOM! It dies and inflicts an X strength hit against all units within X inches.
What about a ‘chicken walker’ for the Martians? Something about half the height of the existing tripods, very fast but very lightly armed. Maybe even anti-personnel only.
Or a tripod that runs up and squats down on a tank to open it up from the top.
Looks like a dying spider. ICK!
Very well done!
Has anyone actually tried the terrain out? It looks good in the pictures, but I wonder about durability if its only paper cardstock.
Also, I prepped an order for the three US house packs, and shipping was $22, that’s just from Pennsylvania to Ohio.
I hate the towers on some tanks. Besides being impractible, it just looks silly.
Ok this must be where I am dense…
So, looking at Scenario 2-3, it would state that the martian player sets up his forces here, then the US player would set up half here, the other half there. But those forces are not defined, either in specific units nor points cost.
Where are those forces defined? They cannot get too detailed, as players may not have all the pieces or force level available. But yet detail is required if force selection is not fixed, to allow players with more minis to select alternate forces to try out.
Did they ever come out with rules for the Red Martian? It looked cool, and the video of its painting was good for details.
How are the forces chosen for each scenario? Some sort of points equivalency, I hope. That’s why I was asking about equivalent forces, to give each side a pool to choose from when deciding what to play.
I, myself, tend to get bored quickly if I have to play the same force, no variety. I want some leeway, as a scenario may be more focused on holding the line (infantry), or assaulting the Martian power node (mobility!).
But with what I’ve listed, do you see any issues? i.e. need more infantry to hold the line, more mobile tanks, etc, etc…
Myself as well. I end up running most of the local demos for mini’s type games, I shy away from Mtg, Dicemasters, etc.
Adding to the starter US forces, I am adding the mobile arty(3), Tesla tank, armored inf, and not sure what else. What would you advise for a balanced force? I’ve heard of more steamers, or a monitor, maybe more infantry? (I don’t have trenches yet, these will probably be scenarios or more free-roaming battles.
For the Martians, adding Scouts, a Reaper, a Grenadier, some drones (basic + ?), and maybe a Slaver.